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Methodology: Every two weeks we collect most relevant posts on LinkedIn for selected topics and create an overall summary only based on these posts. If you´re interested in the single posts behind, you can find them here: https://linktr.ee/thomasallgeyer. Have a great read!
Thanks to Ulrich M., Vanessa Loiola, Igor Kulakov, Pascal BORNET, Philipp Wehn, Erdem Ürün, Jonathan Valladares, Mark Wallace, Srinivasan Vijayarangan, Lentin Joseph, Rubén Domínguez Ibar, Jean Ng, Shashwat Madan, Henri M., John Koetsier, Naresh Reddy Kotha, Christian Sauter, Henry J., Hendrik Benz, Danny Bernstein, Ribin Mathew, Guillermo Flor, Christof Hammel, Pranali Desai, Rafael Hostettler, David Reger, Alberto Rodriguez, Peter Kappes, Marco Pavone, Lukas M. Ziegler, Vignesh, Gwanghyun Kim, Francis deSouza, Alper Sametoglu, Carolina Parada, Aleš Pitro, Duke Herrell, Chris Yoo, Raphael Levy, Aris Zhu, Michael Beer, Ralf Gulde, Dr. Shivoh Chirayil Nandakumar, Daniel Diez, Sanjil Jain, Jens Peder Kristensen, Anthony Maggio, Vishwaak Chandran, Charles Wong, Mukundan Govindaraj, Alla Simoneau, Patrick Kelleher, Sri Elaprolu, Mike Kalil, Adrian Macneil, Robert Little, Aaron Prather, Raj Patel, Nikhil Kumar, Andrey Kolobov, Kal Mos, Michael Murray, Michelle Sun, Georg von Wichert, Cristiano R. Amon, Laura Modiano, Mladen Milicevic, Kurt Höller, Abdallah El Sabbagh and Anshu Arora and everyone else who contributed insights to this edition.
Humanoids are moving from pilots onto real lines. Bosch will start series production of Humanoid's robots in Bühl. Apptronik's Apollo 2, running Gemini Robotics 2.5, reached 96% success in kitting on Mercedes-Benz lines, and GXO expanded Digit deployments after more than 100,000 totes moved.
Much less reliable than demos suggest. RoboColosseum ran more than 20,000 trials and found success falling from 30.7% on easier tasks to 0.4% on the hardest. Six VLAs and world models scored 96.5% to 98.1% in simulation, then dropped to about 60% when the camera or robot changed.
Teaching time is falling fast. NEURA Robotics cut it from 70 hours to 14 hours and expects 3 to 4 hours by year end. NVIDIA's GR00T 2 solved 40 of 50 unseen tasks zero-shot, and five demonstrations lifted success to 95%.
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